

The game was a licensed product of TSR's 2nd edition AD&D rules and used the Forgotten Realms campaign setting as did the previous games. Three times more cinematic intermissions.According to the box text, Eye of the Beholder III boasted: Given how combat heavy the game is and the general brutality of the first few encounters, this was a welcome option for fans.Īdditional improvements were made to the game design as passed down from the previous titles. Players could import their party from EotB II complete with their weapons, treasure, and experience levels. Whereas the first two, Eye of the Beholder and EotB II: The Legend of Darkmoon, were developed by then Westwood Associates and published by SSI, the last game was developed by a different staff and was remarked upon by fans of the series for the differences within its general gameplay such as its weaker storyline and heavier combat emphasis. OverviewĮye of the Beholder III (EotB III) was the last in the AD&D based Eye of the Beholder series published by SSI. However, as players would discover, not everything is as it seems, and what may appear to be the end of their quest would only be the start of a desperate fight against a terrible power dwelling even deeper within the ruins.


The players would be asked to travel to Myth Drannor and reclaim an ancient relic held by a powerful lich before it is used against the world.
BEHOLDER 3 RELEASE DATE MANUALS
Unlike the previous manuals which described the start of the party's quest with several documents that would entice the player into the world and setting of the game, the third one was notable for the short story, "Moonrise Over Myth Drannor", which was contributed as background material for the game by Ed Greenwood, one of the original designers and authors of the Forgotten Realms series. The third and final game of the Eye of the Beholder series would see players embarking on a quest to the fabled ruins of the city of Myth Drannor.
