


Whether or not you take damage, eventually the air/gas runs out so it makes some sense that the level would end at that point even if you have not reached the end, though it could just as easily kill you, thus require reaching the end to complete. In The Geothermal Tunnels, you are in the submarine, underwater. It definitely ends if the combine is destroyed or runs out of fuel, but even if you get in then get out and an unknown amount of time passes. However, the level often ends whether or not you reach the palace. Eventually, you get to the gates of the palace and enter to end the level. In The Silk Road, there is a gauntlet in which you fight numerous monsters, then at one point, you get in the combine to mow down even more monsters. Later, while playing Serious Sam: Next Encounter (GameCube), I notice the same behavior in a couple of the bonus levels. However, the level keeps ending early, after the other monsters outside are killed (and before the prisoners are even freed). Similarly, in the first level of Kronor, Area 5100, the level is supposed to end after you enter the tunnel and kill all the aliens, then pick up the minigun that materializes. However, the level often ends before that, once the enemies in the village have been killed, before the Big Spiders and Cannons are even spawned. The tune Sam whistles after entering the upper floor is " Singin' in the Rain" from the 1952 musical film of the same name.While playing through Serious Sam II (PC) I found that some of the levels ended prematurely (as though the level were successfully completed).įor example, on the first level of planet Ellenier, Greendale, the level is supposed to end when you enter the castle after killing the two Big Spiders and Cannons that materialize when you approach it.At the back of this platform should be some discoloured floor - the player needs to blast it with 10 rockets and it will break open into an empty pit. From there, they need to circle jump around the wall for an empty platform. In order to unlock the "There used to be an alligator pit here" achievement, the player needs to have at least 10 rockets and jump onto the ledge just before secret #3 (left edge of the temple before the rockets), and walk towards the back of the temple until they reach a wall.Unfortunately, we don’t have the right model for it, so this'll do. Related achievements Serious Sam: Classics: Revolution If you damage or destroy the tree, several Harpies will spawn. There's a secret Extra Large Health, armor and shells there. After you take care of them, go to the tree. Run to it, but when you cross the end of the ramp connected to Hatshepsut, 4 Major Bio-mechanoids will spawn. From #5 and #6, if you look closely towards the desert, you'll see a tree.The rocket launcher from secret #2 is the key to this one. There's some armor and rockets down in the room. Opposite of #5, but you will need to shoot that door with the rocket launcher, to release "Croteam".At the very bottom of the room where the Croteam Heads are, there are some rockets. Touch it to release the "Croteam fans" ( Croteam Heads). When you walk down the ramp, turn right, you'll see a door in the hallway next to the ramp. From your starting position, turn around and go down the ramp.If you pick it up, a monster will spawn (a Gnaar, or Kleer Skeleton on higher difficulties.) Touch it to reveal a secret Double Barrel Coach Gun. You'll see part of it is differently colored. Then, turn left, and reach the other wall. Then, turn left, and go straight forward, until you reach the wall, again. From the top of the ramp, turn right and go straight until you reach the wall.Opposite of #2, there's some secret rockets on the other side.There's a secret XPML21 Rocket Launcher there. Then turn right, and jump on the ledge, and walk to the end of the wall, and jump over to the other roof. From your starting position, go up the ramp.Once you reach it, look right, next to the pillars, there's a second Schofield. From your starting position, turn right and go towards the hallway.The nearest is in the Temple of Thutmose, so Sam must go there. In order to gain access to Thebes however, he must acquire four elements which will allow him to enter. In order to do this, he must bring the Shrine of Amon-Ra from Memphis to Thebes. Sam's first order of business is to get off Earth and head to the planet Sirius. via the Time-Lock at the Mortuary Temple of Hatshepsut. Sam arrives at Deir el-Bahari in 1378 B.C. Following the events of Serious Sam 3: BFE, Sam "Serious" Stone is sent back in time to ancient Egypt, in order to assassinate Mental to prevent his assault on future Earth and thus save humanity from annihilation.
